Main Config
Filename discordconnector.cfg
Webhook URL
Type: String
, default value: ``
Discord channel webhook URL. For instructions, reference the 'MAKING A WEBHOOK' section of Discord's documentation.
Webhook Events
Type: String
, default value: ALL
Specify a subset of possible events to send to the primary webhook. Format should be the keyword 'ALL' or a semi-colon separated list, e.g. serverLifecycle;playerAll;playerFirstAll;leaderboardsAll;
A full list of valid options for this are here.
Secondary Webhook URL
Type: String
, default value: ``
Discord channel webhook URL. For instructions, reference the 'MAKING A WEBHOOK' section of Discord's documentation.
Secondary Webhook Events
Type: String
, default value: ALL
Specify a subset of possible events to send to the secondary webhook. Format should be the keyword 'ALL' or a semi-colon separated list, e.g. serverLifecycle;playerAll;playerFirstAll;leaderboardsAll;
A full list of valid options for this are here.
Log Debug Messages
Type: Boolean
, default value: false
Enable this setting to listen to debug messages from the mod. This will help with troubleshooting issues.
Use fancier discord messages
Type: Boolean
, default value: false
Enable this setting to use embeds in the messages sent to Discord. Currently this will affect the position details for the messages.
Ignored Players
Type: String
, default value: ``
It may be that you have some players that you never want to send Discord messages for. Adding a player name to this list will ignore them.
Format should be a semicolon-separated list: Stuart;John McJohnny;Weird-name1
Ignored Players (Regex)
Type: String
, default value: ``
It may be that you have some players that you never want to send Discord messages for. This option lets you provide a regular expression to filter out players if their name matches.
Format should be a valid string for a .NET Regex (reference: docs.microsoft.com)
Send Positions with Messages
Type: Boolean
, default value: true
Disable this setting to disable any positions/coordinates being sent with messages (e.g. players deaths or players joining/leaving). (Overwrites any individual setting.)
Collect Player Stats
Type: Boolean
, default value: true
Disable this setting to disable all stat collection. (Overwrites any individual setting.)
Stat Collection Details
Stat collection will create a file in the discordconnector
config directory records.db
, where it will record the number of times each player joins, leaves, dies, shouts or pings.
If this is set to false, DiscordConnector will not keep a record of number of times each player does something it alerts to.
If this is false, it takes precedent over the "Send leader board updates" setting and no leader boards will get sent.
The stat collection database uses the LiteDB library and if you are so inclined they offer a database gui which you can use to view/modify this database. (Find the LiteDB Editor on their site.)
Announce Player Firsts
Type: Boolean
, default value: true
Disable this setting to disable all extra announcements the first time each player does something. (Overwrites any individual setting.)
How to discern players in Record Retrieval
Type: RetrievalDiscernmentMethods
, default value: PlayerId
Acceptable values: PlayerId
, Name
, NameAndPlayerId
Choose a method for how players will be separated from the results of a record query (used for statistic leader boards).
Discernment Methods
Options | Description |
---|---|
Name | Treat each CharacterName as a separate player |
PlayerId | Treat each PlayerId as a separate player |
NameAndPlayerId | Treat each [PlayerId:CharacterName] combo as a separate player |
What is the PlayerID?
The player ID is the player's hostname, i.e. for a player connecting using the Steam version of the game, their PlayerId would be something like STEAM_120390101034
(STEAM_<steam id>
). Players connecting from other platforms will have different formatting for this.
Examples of other platforms are the game pass and xbox version of Valheim.
Send Non-Player Shouts to Discord
Type: Boolean
, default value: false
Enable this setting to have shouts which are performed by other mods/the server/non-players to be sent to Discord as well.
Muted Players
These are still subject to censure by the muted player regex and list.